aframe-shader-experiments

A-Frame Shader Experiments

Using fragment shaders to embed implicit geometries (defined by signed distance functions) seamlessly into a poly-mesh world…

screenshot-mandelbulb

raytrace.js

This script extends upon the aframe-raytrace-component by Andrew Fraticelli.

Currently using custom versions of this component in each experiment
to accomodate for different attributes / uniforms such as time or color

Shader Code

License

All code except for the Mandelbulb code is MIT licensed.

© 2017 Andrew Fraticelli
© 2020 @bitcraftlab

Mandelbulb Code

CC BY-NC-SA 3.0 licensed.

© 2013 inigo quilez
© 2020 @bitcraftlab